God rays effect
Cast rays of light from the top of the screen. This won't work well if shown on top of the background color of the scene. Be sure to use an object acting as a background or a floor.

Parameters
- Center X and Center Y set where the rays come from.
- Angle and Light control the direction and spread of the rays.
- Parallel makes all rays point in the same direction (like distant sunlight) instead of radiating from the center point.
- Gain and Lacunarity change the intensity and the detail/roughness of the rays.
- Animation Speed animates the rays over time; set it to 0 to keep them static.
Reference
All effects are listed in the effects reference page.